![]() ![]() ![]() Xaero – proposal to add ECM and BAP to stores and reward crates.ĭephylr, aka Sidika – idea for the fanciest new emblem.Īnd many other people from the BattleTech Extended discord server who helped with countless little questions and ideas. Suryn – participation in the testing of the second episode. Goodtry – proofreading the second episode, as well as participating in its testing. Morgen – translation of the second episode.īerghild – proofreading the second and third episodes, as well as participating in the testing of the second. Taliesin – detection of one of the critical bugs in pre-release builds. Winterless – text edits for the WHM-6Rk and related event. Lullbaby of me – minor editing of the third episode. Pode – main idea behind The General's weaponry. You can see more of the artist's works here: Īnna Shekhovtsova – face and appearance of one of the key characters of the campaign, albeit episodic. Holda-volk – holoscreen images refinement, as well as portraits for two key characters in episodes 5 and 6. Mcb – tech help with code and BTHospitalFix mod created specifically for TBD.ĬWolf – Mission Control extended lances fixes for TBD. RJPhoenix – technical assistance with customizing the design of some 'Mechs and provided content from VXI_RealPirates. Lordruthermore – Rail Gun stats calculations, help with advices on BT lore and 'Mechs design. Alec is working on a full review, but you'll just have to be patient - this sounds like a hefty chunk of mech-war to get through.Amechwarrior – awesome guide to making flashpoints, which you can check out here: By the time they're finished with this game, it's going to be an impressive package, especially considering the scale of the free updates.įlashpoint is out now, and you can find it here on Steam, Humble and GOG for £13.94/€17.99/$17.99. The second, due out in Summer, is going to be focused on urban combat. If that figure is accurate, that's not half bad for the first of three expansions. HBS reckon that there's a lot to do in Flashpoint, and estimate that getting through the new scenarios will take around thirty hours. Joining the Hatchetman are two more mechs - the squat and sturdy middleweight Crab, and the more specialised Cyclops, a heavy but lightly armoured command unit. This is all separate from Flashpoint and free for everyone - you can see the full patch notes here. There's even a few new events to spice up your space-travel. Potentially limiting, but the folks who like you will offer more lucrative (and difficult) jobs, and sell you better stuff from their new faction-specific store. As you improve your rep with one faction, you'll become increasingly disliked by their enemies. On top of the new mode, there's new merc contracts being offered by pirate clans, new equipment to be found (including some LosTech gear) and a rework to the faction system. Oh, and Career mode is set to Ironman mode by default, so you're just going to have to live with those expensive mistakes and bad dice-rolls. If you have the Flashpoint expansion, it'll include those new scenarios as well, giving free-wheeling mercenaries plenty to do. Skipping the main story, it gives you a ship, a random set of mechs and pilots then dumps you in some backwater system and asks you to make your own fortune. Version 1.3 adds a slab of new features, the biggest of which is Career Mode. Plus, a huge new patch is out.Īccompanying the release of the new expansion is a massive patch. The titular flashpoints are a set of mercenary mini campaigns with decisions to be made, and potentially big rewards. ![]() There's three new mechs (including the melee-loving Hatchetman above), a new mission type geared towards lighter mechs, sunny tropical planets and a major extension to the post-story endgame. Released today, Flashpoint is the first of three planned expansions for Harebrained Scheme's stompybot mercenary manager Battletech. Lasers are nice, but if anime has taught me anything, all you need a blade the size of a truck. ![]()
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